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Dec 0006

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

90 88

Pastor Aaron locks in a vicious sleeper hold, wrenching BAPA SCHAUB's neck backward before viciously hoisting them up and drilling them into the canvas with a brutal slam, drawing boos as both competitors show their ruthless nature early in this heel versus heel collision.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
89 98

BAPA SCHAUB exploits an opening with clinical precision, wrapping up Pastor Aaron and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Pastor Aaron writhes in pain, clutching their back while BAPA SCHAUB sneers arrogantly.


Early

Body Slam


power 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

90 81

Pastor Aaron shoves BAPA SCHAUB back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
113 123

BAPA SCHAUB methodically wrenches back on Pastor Aaron's legs, applying a textbook Boston Crab with surgical precision while Pastor Aaron claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Pastor Aaron's face contorting in agony.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

102 113

BAPA SCHAUB methodically wrenches Pastor Aaron's arm with cruel precision, twisting the joint at an unnatural angle while maintaining perfect technical control. The crowd boos as BAPA SCHAUB cranks the hold tighter, forcing Pastor Aaron to grimace and drop to one knee in submission-threatening agony.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
112 81

Pastor Aaron feigns a charge before sliding under the ropes, catching BAPA SCHAUB completely off-guard with lightning-quick reflexes, then swings both legs up in a blur to crack BAPA SCHAUB directly in the jaw through the ropes, sending BAPA SCHAUB stumbling backward clutching their face as the crowd jeers both competitors with equal disdain.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Vertical Suplex


power 150%
129 135

BAPA SCHAUB hoists the exhausted Pastor Aaron high into the air, holding him vertical for several agonizing seconds to maximize the damage before driving him brutally into the canvas with a devastating suplex. The impact echoes through the arena as the crowd boos both competitors, Pastor Aaron writhing in pain while BAPA SCHAUB smirks callously at the destruction.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +15%
Added by Tiger Feint Kick
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

147 123

Pastor Aaron methodically traps the exhausted BAPA SCHAUB in a textbook Camel Clutch, wrenching back on the chin with surgical precision while sitting deep on the lower back. The heel torques the hold viciously, drawing groans from BAPA SCHAUB as both competitors' desperation becomes palpable in the match's waning moments.


Late

Vertical Suplex


power 150%
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
135 186

BAPA SCHAUB hooks both arms behind Pastor Aaron's exhausted frame, bridging back with textbook precision to execute a picture-perfect Dragon Suplex that plants the depleted opponent square on their neck and shoulders, the technically flawless pin drawing grudging appreciation from the crowd despite both competitors' villainous reputations.

BAPA SCHAUB catches Pastor Aaron staggering off the ropes and unleashes Shutdown, a devastating strike that echoes through the arena. Pastor Aaron crumbles to the canvas, motionless, as the referee counts three. The crowd boos the vicious display between two despised competitors.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.