← Back to history

Nov 0005

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Body Slam


power 100%
87 99

All Smiles hoists the protesting Pastor Aaron high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
86 76

Pastor Aaron unleashes a lightning-quick barrage of stiff kicks to All Smiles's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends All Smiles stumbling backward.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

86 89

All Smiles charges across the ring with tremendous force, building momentum before leveling Pastor Aaron with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as All Smiles stands tall, flexing with authority while Pastor Aaron writhes on the canvas, clearly rattled by the raw power display early in this contest.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
110 124

All Smiles catches the charging Pastor Aaron mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Pastor Aaron writhes in pain from the devastating impact.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

113 87

Pastor Aaron fakes a dive through the ropes, causing All Smiles to brace for impact, then swiftly swings back and drives both boots into All Smiles's face with a lightning-quick Tiger Feint Kick that draws immediate boos from the crowd as the deceived hero crumples to the canvas.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

125 114

Pastor Aaron whips All Smiles hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as All Smiles crumples to the canvas.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

146 124

Pastor Aaron feigns a leg injury to lure in the sympathetic All Smiles, then explodes with lightning-quick precision, his boot smashing into All Smiles's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

147 99

Pastor Aaron traps the exhausted All Smiles in a torturous Camel Clutch, wrenching back with precise technical cruelty as the crowd roars in protest, the heel applying maximum pressure to the spine and neck while taunting the suffering hero beneath them.

Pastor Aaron hoists the dazed All Smiles onto their shoulders, then viciously drives them down with the Forced Conversion, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while All Smiles lies motionless on the canvas.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.