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Dec 0002

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Kicks


speed 100%
74 76

All Smiles unleashes a lightning-fast flurry of kicks, striking Pastor Aaron's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
74 89

All Smiles catches the opportunistic Pastor Aaron attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Pastor Aaron arches their back in pain, the devastating impact leaving them gasping on the mat while All Smiles stands tall.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

73 68

Pastor Aaron catches All Smiles off-guard with a technically precise snap suplex, wrapping their arms around the waist before explosively bridging backward and spiking All Smiles's shoulders into the canvas. The crowd boos as Pastor Aaron smirks while All Smiles arches in pain, clutching their back from the crisp, calculated maneuver.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

96 102

All Smiles fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching Pastor Aaron flush across the jaw with the tiger feint kick! The crowd roars as Pastor Aaron stumbles backward, clutching their face, while All Smiles lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
97 99

All Smiles explodes with lightning-quick rotation, whipping around to crack Pastor Aaron square in the jaw with a devastating spinning heel kick that echoes throughout the arena, sending the heel staggering backward as the crowd roars its approval for the perfectly-timed strike.


Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
Mid

Power Slam


power 125%
68 111

All Smiles catches the charging Pastor Aaron with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Pastor Aaron writhes in agony.

All Smiles hoists the despised Pastor Aaron high overhead, the crowd roaring in approval as they deliver the devastating I LOVE YOU :), driving the villain spine-first into the canvas with thunderous force—Pastor Aaron crumples motionless as the arena explodes in celebration.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.