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Jun 0005

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

86 67

Pastor Aaron clamps on a sleeper hold from behind, wrenching Debt Collector's neck as the crowd boos both competitors, then explosively lifts and drives Debt Collector backward into the mat with a brutal slam that echoes through the arena, leaving Debt Collector dazed on the canvas.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
85 103

Debt Collector springs off the middle rope with shocking agility, wrapping their legs around Pastor Aaron's head and violently whipping them across the ring with a spectacular hurricanrana that draws boos from the capacity crowd who despise both competitors, leaving Pastor Aaron clutching their neck in the corner.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

89 74

Pastor Aaron unleashes a lightning-quick barrage of stiff kicks to Debt Collector's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Debt Collector staggered and grimacing against the ropes.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
99 123

Debt Collector springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Pastor Aaron's jaw with a picture-perfect dropkick that echoes throughout the arena. Pastor Aaron crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Power Slam


power 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

109 87

Pastor Aaron catches Debt Collector charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

115 113

Pastor Aaron whips around with lightning-quick precision, their heel cracking across Debt Collector's jaw before they can react, sending them staggering backwards into the ropes as the crowd boos both competitors, neither villain earning sympathy in this brutal exchange of underhanded tactics.


Late

Vertical Suplex


power 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

131 127

Pastor Aaron brutally hoists the exhausted Debt Collector overhead, holding him suspended for several agonizing seconds before driving him spine-first into the canvas with a devastating vertical suplex. The impact echoes throughout the arena as both heels draw jeers, Pastor Aaron rolling away clutching his back while Debt Collector writhes in agony.

Pastor Aaron hoists the battered Debt Collector onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with Forced Conversion, the impact echoing through the arena as Debt Collector crumples motionless on the mat.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.