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Jun 0006

Early

Body Slam


power 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

90 68

Pastor Aaron hooks All Smiles in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as All Smiles writhes in pain.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Bulldog
Early

Kicks


speed 100%
76 76

All Smiles unleashes a lightning-quick flurry of rapid-fire kicks to Pastor Aaron's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Pastor Aaron can mount any counter.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
88 99

All Smiles hoists the protesting Pastor Aaron high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Pastor Aaron arching their back in pain.


Mid

Power Slam


power 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

113 114

All Smiles hoists the struggling Pastor Aaron high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Pastor Aaron helplessly suspended above, All Smiles military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Pastor Aaron writhes in pain from the thunderous impact.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
110 124

All Smiles catches the charging Pastor Aaron mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Pastor Aaron writhes in pain from the devastating impact.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

101 107

All Smiles fakes a kick through the ropes, causing Pastor Aaron to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending Pastor Aaron stumbling along the ropes in a dazed state.


Late

Vertical Suplex


power 150%
Late

Powerbomb


power 130%

Your next move gains +60% Power.

power -35%
Added by Spinning Heel Kick
135 94

Pastor Aaron hoists the exhausted All Smiles high overhead, holding him suspended for an excruciating moment to maximize the damage before driving him brutally into the canvas with a thunderous vertical suplex, drawing massive heat from the crowd as All Smiles arches his back in agony.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
speed +50%
Added by Rolling Elbow
134 144

All Smiles explodes with lightning-quick rotation, spinning through with devastating speed as the rolling elbow crashes into Pastor Aaron's jaw, dropping the heel instantly while the crowd erupts in thunderous approval of the perfectly-timed knockout blow.

All Smiles hoists the struggling Pastor Aaron high overhead, the crowd roaring as I LOVE YOU :) comes crashing down with thunderous impact. Pastor Aaron crumples to the mat, motionless, as All Smiles hooks the leg for the decisive three-count victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.