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Jan 0003

Early

Body Slam


power 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

75 66

Pastor Aaron stalks Icy Hot into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Icy Hot suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Pastor Aaron flexes arrogantly over the fallen Icy Hot.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

73 77

Icy Hot springs off the ropes with explosive energy, leaping high to catch Pastor Aaron's head between their thighs, then whips backward in a spectacular spiral that sends the heel crashing across the canvas as the crowd erupts in approval of the high-flying counter!


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Crossbody


aerial 100%
78 86

Icy Hot springs off the ropes with incredible elevation, soaring through the air before crashing down across Pastor Aaron's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Mid

Power Slam


power 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

94 74

Pastor Aaron catches Icy Hot off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Pastor Aaron flexes arrogantly over the fallen Icy Hot, relishing the destruction.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

96 91

Pastor Aaron whips Icy Hot hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Icy Hot with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

89 99

Icy Hot scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into Pastor Aaron's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as Icy Hot lands gracefully, feeding off the audience's thunderous approval while Pastor Aaron rolls toward the ropes in desperate retreat.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

Powerbomb


power 130%

Your next move gains +60% Power.

power -35%
Added by Spinning Heel Kick
115 61

Pastor Aaron feigns exhaustion, luring Icy Hot in close before exploding with lightning-quick precision, his boot cracking against Icy Hot's jaw with a devastating Super Kick that echoes throughout the arena, dropping the fan-favorite in a heap as the crowd erupts in furious boos at the cowardly tactics.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

114 112

Pastor Aaron methodically pulls back on the exhausted Icy Hot's chin, wrenching the Camel Clutch with technical precision while the crowd erupts in boos, the heel smirking sadistically as Icy Hot grimaces in agony, trapped with no escape.

Pastor Aaron hoists the dazed Icy Hot onto their shoulders, then viciously drives them down with the Forced Conversion, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Icy Hot lies motionless on the canvas.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.