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Jun 0007

Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
89 93

Jeffrey Epstein exploits an opening with clinical precision, wrapping up Pastor Aaron and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Pastor Aaron writhes in pain, clutching their back while Jeffrey Epstein sneers arrogantly.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

89 84

Pastor Aaron exploits an opening with clinical precision, hooking Jeffrey Epstein's head and snapping them over with a textbook suplex that echoes through the arena. The technically sound execution draws jeers from the crowd as Jeffrey Epstein arches their back in pain, while Pastor Aaron quickly rolls to their feet, smirking at their handiwork.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
90 93

Jeffrey Epstein unloads a vicious barrage of closed-fist punches to Pastor Aaron's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Pastor Aaron stumbles backward into the ropes.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
107 116

Jeffrey Epstein rakes Pastor Aaron's eyes to distract the referee, then viciously cracks a brutal headbutt square into Pastor Aaron's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
113 116

Jeffrey Epstein methodically wrenches back on Pastor Aaron's legs, applying a textbook Boston Crab with surgical precision while Pastor Aaron claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Pastor Aaron's face contorting in agony.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Corner Splash


speed 125%
116 65

Pastor Aaron charges across the ring with explosive velocity, catching Jeffrey Epstein perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Pastor Aaron quickly backs away, leaving Jeffrey Epstein gasping and clutching their ribs while staggering forward.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

DDT


grapple 150%
138 140

Jeffrey Epstein sneers as he hooks Pastor Aaron's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.

Jeffrey Epstein wrenches back on the Kid Toucher, torquing Pastor Aaron's joints at a sickening angle as the crowd boos both competitors. Pastor Aaron fights desperately but finally taps out in agony, and Jeffrey Epstein refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.