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Apr 0006

Early

Kicks


speed 100%
Early

Punches


brawl 100%
88 90

Nervous Nate unloads a vicious barrage of closed-fist punches to Pastor Aaron's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Pastor Aaron stumbles backward into the ropes.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

90 81

Pastor Aaron seizes Nervous Nate from behind, wrapping their arms around the neck before viciously yanking backward and driving Nervous Nate skull-first into the canvas with a brutal Sleeper Slam, the impact echoing through the arena as the crowd boos both competitors.


Early

Body Slam


power 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

90 74

Pastor Aaron shoves Nervous Nate back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
111 131

Nervous Nate clinches Pastor Aaron in a tight waistlock, wrenching viciously before hoisting them overhead with precise technique and slamming them brutally to the canvas with the belly-to-belly suplex. The crowd jeers both competitors as Nervous Nate maintains the aggressive advantage, leaving Pastor Aaron clutching their back in pain.


Mid

Power Slam


power 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

113 103

Pastor Aaron catches Nervous Nate charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +15%
Added by Tiger Feint Kick
Mid

Headbutt


brawl 125%
92 113

Nervous Nate rakes Pastor Aaron's eyes to distract the referee, then viciously cracks a brutal headbutt square into Pastor Aaron's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

128 107

Pastor Aaron catches Nervous Nate off-guard with blinding speed, bouncing off the ropes and spinning through the air to crack a devastating kick across the back of Nervous Nate's skull. The crowd boos as Nervous Nate crumples to the mat, clutching their head while Pastor Aaron smirks at the damage inflicted.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +15%
Added by Tiger Feint Kick
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

147 117

Pastor Aaron methodically traps the exhausted Nervous Nate in a textbook Camel Clutch, wrenching back on the chin with surgical precision while sitting deep on the lower back. The heel torques the hold viciously, drawing groans from Nervous Nate as both competitors' desperation becomes palpable in the match's waning moments.

Pastor Aaron hoists Nervous Nate high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Forced Conversion. The impact echoes through the arena as Nervous Nate crumples in a heap, motionless, while the crowd erupts in boos for both competitors. Pastor Aaron stands victorious, sneering over the defeated body.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.