← Back to history

Mar 0003

Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

34 59

General Custer snatches John Brown's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as General Custer methodically applies pressure, forcing John Brown to grimace while the heel smirks with sadistic satisfaction.


Early

Kicks


speed 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

65 60

John Brown unleashes a lightning-fast flurry of kicks, targeting General Custer's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
24 65

General Custer clinches John Brown from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving John Brown overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
81 86

General Custer locks in a clinch and viciously wrenches John Brown overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as John Brown crashes hard into the canvas. General Custer smirks at the jeering crowd while John Brown writhes in pain, clutching their lower back.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

30 75

General Custer methodically cranks on the arm wringer, torquing John Brown's shoulder at a vicious angle while the crowd boos the calculated torment. The heel sneers at the struggling babyface, adding extra pressure with technical precision before wrenching the hold tighter, forcing John Brown to grimace in agony.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
81 81

General Custer catches the charging John Brown with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as John Brown writhes in agony.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
107 81

John Brown tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when General Custer staggers to their feet, John Brown explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending General Custer crashing to the canvas as the fans erupt in celebration.


Late

Vertical Suplex


power 150%
power -35%
Added by Sharpshooter
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

75 72

John Brown digs deep into their reserves and hoists the defiant General Custer skyward, holding them inverted as the crowd roars with approval. After an agonizing vertical stall that showcases incredible strength despite late-match exhaustion, John Brown drops backward with devastating impact, driving General Custer skull-first into the canvas with authority.


Late

Lariat


brawl 150%
Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

51 100

General Custer hoists the exhausted John Brown across their shoulders into a brutal Torture Rack, wrenching back with sadistic intensity as the crowd erupts in boos. The devastating submission has John Brown crying out in agony, spine bending unnaturally as General Custer parades around the ring, displaying their dominance while John Brown's resistance fades with each agonizing second.

General Custer catches John Brown off guard with a vicious Terminus, the devastating strike connecting flush with John Brown's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing General Custer's brutal victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.