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May 0003

Early

Body Slam


power 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

65 61

John Brown catches the opportunistic Speed Wright attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Speed Wright arches their back in pain, the devastating impact leaving them gasping on the mat while John Brown stands tall.


Early

Punches


brawl 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
34 81

Speed Wright catches John Brown off-guard with lightning-quick reflexes, darting behind and hooking the head before sprinting forward and driving John Brown face-first into the canvas with a sudden bulldog, drawing immediate heat from the crowd as the cowardly heel capitalizes on the early cheap shot.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
65 89

Speed Wright unleashes a lightning-quick flurry of rapid-fire kicks to John Brown's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. John Brown staggers backward, unable to counter the blistering speed, clutching his ribs as Speed Wright smirks arrogantly.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
81 99

Speed Wright feigns a strike through the ropes, causing John Brown to flinch backward, then whips around with lightning speed to drive both boots viciously into the face's jaw. The crowd erupts in boos as John Brown crumples to the canvas, the heel smirking arrogantly while backing away, mocking the fallen competitor with exaggerated hand gestures.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
30 115

Speed Wright suddenly whips around with lightning-fast precision, their heel connecting flush with John Brown's jaw in a vicious spinning strike that drops the fan favorite to the canvas. The crowd erupts in boos as the heel smirks, having caught their opponent completely off-guard with the blindingly quick attack.


Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
59 103

Speed Wright suddenly whips around with a vicious spinning backfist that cracks across John Brown's jaw, the sound echoing throughout the arena as the crowd erupts in boos. The underhanded strike catches John Brown completely off-guard, sending them stumbling backward into the ropes as Speed Wright smirks at their dirty handiwork.

Speed Wright catches John Brown off guard with a vicious Speed of Sound, the devastating strike connecting flush with John Brown's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Speed Wright's brutal victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.