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Oct 0001

Early

Body Slam


power 100%
Early

Kicks


speed 100%
38 65

Hunter Riot unleashes a lightning-quick flurry of rapid-fire kicks to Jason Smith's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Jason Smith staggers backward, unable to counter the blistering speed, clutching his ribs as Hunter Riot smirks arrogantly.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
77 55

Jason Smith springs off the ropes with incredible elevation, soaring through the air before crashing down across Hunter Riot's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
65 39

Jason Smith unloads with a flurry of right hands, backing Hunter Riot into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Hunter Riot desperately covering up but unable to escape the relentless assault.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
48 41

Jason Smith hoists the protesting Hunter Riot onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
81 49

Jason Smith has had enough of Hunter Riot's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Hunter Riot square on the forehead, snapping their head back violently as the crowd roars its approval. Hunter Riot staggers backward, dazed and disoriented, while Jason Smith shakes off the impact and stands tall, ready to


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
66 81

Hunter Riot whips Jason Smith hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Jason Smith with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
57 59

Hunter Riot hoists the exhausted Jason Smith high overhead, holding him suspended for several agonizing seconds to showcase dominance before driving him brutally into the canvas with a thunderous vertical suplex. The impact echoes through the arena as boos rain down, Jason Smith clutching his spine while Hunter Riot smirks callously at the destruction.


Late

Super Kick


speed 150%
Late

Top Rope Splash


aerial 150%
80 50

Jason Smith tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Hunter Riot staggers to their feet, Jason Smith explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Hunter Riot crashing to the canvas as the fans erupt in celebration.

Jason Smith hoists the defiant Hunter Riot onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Rampage connects perfectly! The impact echoes through the building as Hunter Riot lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.