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Jun 0002

Early

Punches


brawl 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

47 37

Dennis Nelson unloads with a flurry of right hands, backing Speed Wright into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Speed Wright desperately covering up but unable to escape the relentless assault.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
36 82

Speed Wright unleashes a lightning-quick flurry of stiff kicks to Dennis Nelson's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Dennis Nelson to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Backdrop Suplex


grapple 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
43 74

Speed Wright suddenly darts forward with surprising quickness, catching Dennis Nelson off-guard in the early going. Before the crowd favorite can react, Speed Wright hooks an arm around his head and drops sharply to the mat, driving Dennis Nelson's face into the canvas with a lightning-fast bulldog that draws immediate heat from the audience.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Bulldog
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
52 101

Speed Wright whips Dennis Nelson hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Dennis Nelson with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Boston Crab


grapple 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
54 91

Speed Wright feigns a strike through the ropes, causing Dennis Nelson to flinch backward, then whips around with lightning speed to drive both boots viciously into the face's jaw. The crowd erupts in boos as Dennis Nelson crumples to the canvas, the heel smirking arrogantly while backing away, mocking the fallen competitor with exaggerated hand gestures.


Mid

Corner Splash


speed 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
45 94

Speed Wright ducks under Dennis Nelson's incoming strike and whips around with a vicious spinning backfist, the brawling strike cracking across Dennis Nelson's jaw with brutal street-fight intensity. The cheap shot sends Dennis Nelson staggering backward as the crowd erupts in boos, Speed Wright smirking at the damage inflicted.

Speed Wright catches Dennis Nelson stumbling off the ropes and unleashes Speed of Sound, a devastating strike that cracks across Dennis Nelson's jaw with sickening force, dropping the fan favorite in a heap as the arena erupts in boos for the ruthless knockout.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.