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Aug 0002

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
43 29

Dennis Nelson secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Frank Demois smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Dennis Nelson maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Kicks


speed 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

36 25

Dennis Nelson unleashes a lightning-fast flurry of kicks, striking Frank Demois's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
47 54

Frank Demois stalks Dennis Nelson into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Dennis Nelson suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Frank Demois flexes arrogantly over the fallen Dennis Nelson.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
66 54

Dennis Nelson hoists the protesting Frank Demois onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

59 49

Dennis Nelson has had enough of Frank Demois's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Frank Demois square on the forehead, snapping their head back violently as the crowd roars its approval. Frank Demois staggers backward, dazed and disoriented, while Dennis Nelson shakes off the impact and stands tall, ready to


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
Mid

Power Slam


power 125%
32 68

Frank Demois catches Dennis Nelson off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Frank Demois flexes arrogantly over the fallen Dennis Nelson, relishing the destruction.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
71 81

Frank Demois hoists the exhausted Dennis Nelson high overhead, holding him suspended for an excruciating moment to maximize the damage before driving him brutally into the canvas with a thunderous vertical suplex, drawing massive heat from the crowd as Dennis Nelson arches his back in agony.


Late

DDT


grapple 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

65 68

Frank Demois catches the exhausted Dennis Nelson charging in, hoisting them high before violently driving them spine-first into the canvas with a devastating spinebuster that shakes the ring, drawing nuclear heat from the crowd as Dennis Nelson writhes in agony.


Late

Vertical Suplex


power 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

80 56

Dennis Nelson digs deep into their reserves, hoisting the exhausted Frank Demois high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as Frank Demois crumples in agony.

Dennis Nelson hoists the struggling Frank Demois high overhead, the crowd roaring as Decimator comes crashing down with thunderous impact. Frank Demois crumples to the mat, motionless, as Dennis Nelson hooks the leg for the decisive three-count victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.