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Oct 0001

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

65 57

Glorious Grandpa springs off the ropes with explosive momentum, launching into a picture-perfect running knee that crashes into STICKY GREEN's jaw, sending the cowardly heel sprawling to the canvas as the crowd erupts in approval of the high-flying strike.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
73 80

STICKY GREEN clinches Glorious Grandpa from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Glorious Grandpa overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
75 60

Glorious Grandpa wraps their arms around STICKY GREEN's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
Mid

Headbutt


brawl 125%
89 79

Glorious Grandpa has had enough of STICKY GREEN's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as STICKY GREEN clutches their forehead in pain.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Boston Crab


grapple 125%
76 100

STICKY GREEN methodically wrenches back on the Boston Crab, applying textbook technical pressure as Glorious Grandpa claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Glorious Grandpa's spine while the crowd rallies behind the suffering babyface. STICKY GREEN smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
106 116

STICKY GREEN locks in a clinch and viciously wrenches Glorious Grandpa overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as Glorious Grandpa crashes hard into the canvas. STICKY GREEN smirks at the jeering crowd while Glorious Grandpa writhes in pain, clutching their lower back.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

107 100

Glorious Grandpa traps the exhausted STICKY GREEN in a vicious Crossface, wrenching back on the neck and jaw with desperate intensity as the crowd roars its approval. The heel writhes in agony, clawing at the canvas, but Glorious Grandpa cranks harder, channeling every ounce of remaining strength into the brutal submission hold.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

DDT


grapple 150%
grapple -35%
Added by Crossface
73 92

STICKY GREEN hooks Glorious Grandpa's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Glorious Grandpa's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
101 152

STICKY GREEN hooks both arms from behind, wrenching Glorious Grandpa's exhausted body backward with precise technical control before bridging into a picture-perfect Dragon Suplex that plants the face firmly on their neck and shoulders, holding the bridge as the arena erupts in boos at the ruthless execution.

STICKY GREEN wrenches back on the Full Stop, grinding Glorious Grandpa's joints with sadistic precision as the arena erupts in boos. The valiant Glorious Grandpa refuses to tap, face contorted in agony, but STICKY GREEN applies even more torque until Glorious Grandpa's hand finally slaps the mat in defeat.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.