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Nov 0005

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

75 83

Bad Brad Clark catches Glorious Grandpa off-guard with lightning-quick reflexes, darting behind and hooking the head before sprinting forward and driving Glorious Grandpa face-first into the canvas with a sudden bulldog, drawing immediate heat from the crowd as the cowardly heel capitalizes on the early cheap shot.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
67 78

Bad Brad Clark quickly hooks Glorious Grandpa's head and arm, then executes a technically precise snap suplex with sudden velocity, bridging perfectly to showcase superior mat wrestling. The crowd boos as Bad Brad Clark smirks while Glorious Grandpa arches in pain on the canvas, the early-match attack establishing dominance through pure grappling skill.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
87 78

Glorious Grandpa wraps their arms around Bad Brad Clark's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
111 110

Glorious Grandpa has had enough of Bad Brad Clark's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Bad Brad Clark clutches their forehead in pain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

64 106

Bad Brad Clark methodically wrenches Glorious Grandpa's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering Glorious Grandpa, applying extra torque with a smug grin.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
71 120

Bad Brad Clark whips Glorious Grandpa hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Glorious Grandpa crumples to the canvas.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Super Kick


speed 150%
speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
116 110

Glorious Grandpa spins with desperate fury, their arm extended like a battle-worn weapon, and connects with a thunderous discus clothesline that nearly decapitates Bad Brad Clark, sending the cowardly heel flipping inside-out to the canvas. The exhausted crowd erupts as Glorious Grandpa stands over their fallen opponent, justice finally delivered through sheer grit and determination.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

brawl +23%
Added by Discus Clothesline
Late

DDT


grapple 150%
140 138

Glorious Grandpa traps the exhausted Bad Brad Clark on the mat, wrenching back on the crossface with righteous fury as the crowd roars its approval. Bad Brad Clark flails desperately, clawing at the canvas while Glorious Grandpa cranks harder, teeth gritted, making the villain pay for every dirty trick tonight.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple -35%
Added by Crossface
grapple +60%
Added by Dragon Suplex
108 143

Bad Brad Clark hooks both arms from behind, wrenching Glorious Grandpa's exhausted body backward with precise technical control before bridging into a picture-perfect Dragon Suplex that plants the face firmly on their neck and shoulders, holding the bridge as the arena erupts in boos at the ruthless execution.

Bad Brad Clark hoists Glorious Grandpa high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Junkyard Bulldog Piledriver, planting the fan favorite with sickening force as the crowd erupts in boos and Glorious Grandpa lies motionless.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.