← Back to history

Jun 0001

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Punches


brawl 100%
61 46

Glorious Grandpa charges across the ring with explosive momentum, leaping into the air as Glaze yer Jamon turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends Glaze yer Jamon crashing to the mat as the crowd erupts in approval.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Body Slam


power 100%
58 32

Glorious Grandpa charges across the ring with devastating force, plowing through Glaze yer Jamon with a thunderous shoulder tackle that sends the heel crashing hard to the mat, the impact echoing through the arena as the crowd roars its approval for the powerful offensive statement.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl +20%
Added by Running Knee
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

82 28

Glorious Grandpa wraps their arms around Glaze yer Jamon's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Hammerlock
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

56 36

Glorious Grandpa scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into Glaze yer Jamon's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as Glorious Grandpa lands gracefully, feeding off the audience's thunderous approval while Glaze yer Jamon rolls toward the ropes in desperate retreat.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
grapple +30%
Added by Belly-to-Belly Suplex
74 45

Glorious Grandpa hoists Glaze yer Jamon high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. Glorious Grandpa holds the struggling heel aloft for several seconds before slamming Glaze yer Jamon thunderously to the mat, the impact reverberating throughout the arena as Glaze yer Jamon writhes in pain.

Glorious Grandpa cuts off Glaze yer Jamon's desperate comeback attempt with a thunderous BACK PAIN, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.