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Jun 0006

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

75 84

Eric Sanchez catches Glorious Grandpa off guard with a lightning-quick leap, wrapping their legs around the hero's head before whipping them across the ring with a picture-perfect hurricanrana, drawing boos from the crowd as Glorious Grandpa crashes hard into the mat.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
80 79

Glorious Grandpa backs Eric Sanchez into the corner and unleashes a furious barrage of stiff forearm strikes, each shot snapping the head back as the crowd roars its approval. The relentless brawling assault leaves Eric Sanchez slumped against the turnbuckles, desperately trying to cover up as Glorious Grandpa lands one final thunderous forearm that echoes throughout the arena.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
68 79

Eric Sanchez suddenly drops down and rolls through Glorious Grandpa's legs with surprising quickness, hooking both legs for the sunset flip! The crowd boos as the heel uses their fresh speed advantage to catch the face off-guard, stacking Glorious Grandpa's shoulders to the mat in one fluid motion before the referee slides in to count!


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +15%
Added by Sunset Flip
64 121

Eric Sanchez ascends to the top rope and launches into a picture-perfect diving forearm, crashing into Glorious Grandpa's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as Eric Sanchez sneers at the booing audience, clearly pleased with the devastating impact.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +23%
Added by Running Knee
Mid

Dropkick


aerial 125%
123 116

Glorious Grandpa catches the retreating Eric Sanchez with a thunderous big boot straight to the jaw, the impact echoing through the arena as the heel crumples to the mat, drawing roars of approval from the crowd who've been waiting to see justice delivered.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
95 84

Glorious Grandpa hoists the struggling Eric Sanchez high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Eric Sanchez helplessly suspended above, Glorious Grandpa military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Eric Sanchez writhes in pain from the thunderous impact.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

aerial -35%
Added by Gorilla Press
116 93

Glorious Grandpa spins with desperate fury, their arm extended like a battle-worn weapon, and connects with a thunderous discus clothesline that nearly decapitates Eric Sanchez, sending the cowardly heel flipping inside-out to the canvas. The exhausted crowd erupts as Glorious Grandpa stands over their fallen opponent, justice finally delivered through sheer grit and determination.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power -35%
Added by Sharpshooter
Late

Super Kick


speed 150%
75 140

Eric Sanchez catches Glorious Grandpa stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into Glorious Grandpa's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

108 121

Eric Sanchez scales to the top rope while Glorious Grandpa lies prone, then launches into a picture-perfect shooting star press, rotating backwards through the air with stunning precision before crashing down across Glorious Grandpa's chest, driving every bit of oxygen from their lungs as the crowd erupts in boos at the heel's breathtaking athleticism.

Eric Sanchez ascends to the top rope and leaps through the air, crashing down on Glorious Grandpa with the The Bad Seed. The arena erupts in boos as Glorious Grandpa lies motionless, the referee counting three while Eric Sanchez smirks over their fallen opponent.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.