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Dec 0004

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

84 85

Speed Wright strikes with lightning quickness, snatching sUPA cREEPY's head and sprinting forward before the crowd can even react. The boos rain down as Speed Wright plants sUPA cREEPY face-first into the canvas with a swift bulldog, popping up immediately with a smug grin while sUPA cREEPY clutches their jaw in frustration.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

93 79

sUPA cREEPY unleashes a lightning-quick flurry of stiff kicks to Speed Wright's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Speed Wright buckling backward against the ropes from the sudden assault.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
73 94

Speed Wright unleashes a lightning-quick barrage of stiff kicks to sUPA cREEPY's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Speed Wright backs their opponent into the corner.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
93 118

Speed Wright charges across the ring with explosive velocity, catching sUPA cREEPY perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Speed Wright quickly backs away, leaving sUPA cREEPY gasping and clutching their ribs while staggering forward.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

116 108

sUPA cREEPY charges across the ring with explosive velocity, catching Speed Wright perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as sUPA cREEPY quickly backs away, leaving Speed Wright gasping and clutching their ribs while staggering forward.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

107 91

sUPA cREEPY explodes with lightning-quick rotation, their heel cracking across Speed Wright's jaw with blinding speed, dropping their rival in a heap as the crowd boos the vicious strike between these two despised competitors.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Super Kick


speed 150%
120 141

Speed Wright catches sUPA cREEPY charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. sUPA cREEPY crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Speed Wright sneering triumphantly over the fallen body.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

155 118

sUPA cREEPY swiftly spins around Speed Wright's legs with lightning quickness, stepping through and twisting into the Sharpshooter before the exhausted heel can react. sUPA cREEPY sits back hard, wrenching the hold with technical precision as Speed Wright writhes in agony, reaching desperately for the ropes while the crowd boos both competitors mercilessly.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
speed +50%
Added by Rolling Elbow
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

196 122

sUPA cREEPY explodes forward with shocking quickness, spinning through a lightning-fast rolling elbow that catches the exhausted Speed Wright flush on the jaw, sending him crumpling to the canvas as the crowd boos the devastating strike that leaves Speed Wright motionless on the mat.

sUPA cREEPY wrenches back on the WTF?!, cranking Speed Wright's joints at a sickening angle as the arena erupts in boos. Speed Wright flails desperately, but sUPA cREEPY applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.