← Back to history

Jan 0006

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

78 92

Eric Sanchez ducks a wild swing and uses their explosive quickness to slide between sUPA cREEPY's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with sUPA cREEPY kicking out at two but looking momentarily rattled by the crafty counter.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
96 92

sUPA cREEPY unleashes a lightning-quick barrage of stiff kicks to Eric Sanchez's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as sUPA cREEPY backs their opponent into the corner.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Crossbody


aerial 100%
86 92

Eric Sanchez scales the turnbuckles with calculated precision, measuring sUPA cREEPY who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Eric Sanchez crashes down across sUPA cREEPY's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
109 115

Eric Sanchez charges across the ring with explosive quickness, catching sUPA cREEPY off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Dropkick


aerial 125%
110 115

Eric Sanchez springs off the middle rope with a perfectly executed dropkick, both boots smashing into sUPA cREEPY's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Corner Splash


speed 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

120 106

sUPA cREEPY charges across the ring with explosive velocity, catching Eric Sanchez perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as sUPA cREEPY quickly backs away, leaving Eric Sanchez gasping and clutching their ribs while staggering forward.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

123 124

Eric Sanchez swiftly spins around sUPA cREEPY's legs with lightning quickness, stepping through and twisting into the Sharpshooter before the exhausted heel can react. Eric Sanchez sits back hard, wrenching the hold with technical precision as sUPA cREEPY writhes in agony, reaching desperately for the ropes while the crowd boos both competitors mercilessly.

Eric Sanchez ascends to the top turnbuckle while sUPA cREEPY lies helpless below, launching into The Bad Seed with vicious precision. The impact drives sUPA cREEPY into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.