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Aug 0001

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

63 71

BUN DABLUNT unleashes a vicious barrage of forearm strikes, catching sUPA cREEPY off-guard with brutal, street-fight intensity. The crowd boos as BUN DABLUNT backs their opponent into the corner, each strike landing with ruthless precision, leaving sUPA cREEPY dazed and reeling from the early onslaught.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Forearm Strikes
speed -15%
Added by Forearm Strikes
Early

Backdrop Suplex


grapple 100%
45 65

BUN DABLUNT smoothly transitions behind sUPA cREEPY, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as BUN DABLUNT demonstrates pure grappling mastery, driving sUPA cREEPY's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Punches


brawl 100%
73 79

BUN DABLUNT unloads a vicious barrage of closed-fist punches to sUPA cREEPY's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as sUPA cREEPY stumbles backward into the ropes.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Headbutt


brawl 125%
brawl -15%
Added by Bulldog
56 87

BUN DABLUNT grabs sUPA cREEPY by the hair and viciously drives their forehead into sUPA cREEPY's face with a brutal headbutt, the sickening crack echoing through the arena as sUPA cREEPY staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

92 91

sUPA cREEPY explodes with lightning-quick rotation, their heel cracking across BUN DABLUNT's jaw with blinding speed, dropping their rival in a heap as the crowd boos the vicious strike between these two despised competitors.


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

73 75

BUN DABLUNT methodically twists sUPA cREEPY's arm with precise technical cruelty, wrenching the shoulder joint at a punishing angle while the crowd boos both competitors. The calculated submission hold showcases BUN DABLUNT's superior grappling expertise as sUPA cREEPY grimaces in pain, trapped in the unforgiving hold.

BUN DABLUNT hoists sUPA cREEPY into position and drives them down with Rampage, the sickening impact echoing through the arena as sUPA cREEPY crumples lifelessly to the mat. The crowd boos mercilessly as BUN DABLUNT sneers over the fallen body, claiming a brutal victory in this war between villains.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.