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Aug 0004

Early

Kicks


speed 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

89 78

sUPA cREEPY unleashes a lightning-quick barrage of stiff kicks to Speed Wright's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Speed Wright staggered and grimacing against the ropes.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
73 93

Speed Wright unleashes a lightning-quick barrage of stiff kicks to sUPA cREEPY's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving sUPA cREEPY staggered and grimacing against the ropes.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

84 84

Speed Wright catches sUPA cREEPY off-guard with a technically precise snap suplex, hooking the head and whipping them over with surprising quickness before their opponent can counter. The crowd boos as Speed Wright smoothly transitions through the grappling exchange, planting sUPA cREEPY flat on their back with clinical efficiency in this early heel-versus-heel confrontation.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

116 90

sUPA cREEPY charges across the ring with explosive velocity, catching Speed Wright off-guard as they slam into them in the corner with a brutal splash. The impact crushes Speed Wright against the turnbuckles as the crowd boos the reckless abandon, sUPA cREEPY quickly backing away with a sneer while Speed Wright slumps forward, gasping for air.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

93 107

Speed Wright whips around with lightning-quick precision, their heel cracking across sUPA cREEPY's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Speed Wright smirks at their handiwork, sUPA cREEPY crumpling against the ropes from the sudden, sharp strike.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Corner Splash


speed 125%
107 116

Speed Wright charges across the ring with explosive quickness, catching sUPA cREEPY off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
speed +50%
Added by Rolling Elbow
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

160 116

sUPA cREEPY spins with lightning-quick rotation, catching the exhausted Speed Wright flush on the jaw with a devastating rolling elbow that echoes through the arena, sending Speed Wright crumpling to the canvas as the crowd roars its disapproval at both competitors.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

120 109

sUPA cREEPY seizes the opportunity as Speed Wright struggles to rise, quickly spinning around the legs with lightning precision and twisting into the Sharpshooter with vicious intent. The crowd boos as sUPA cREEPY wrenches back on the hold, sitting deep while Speed Wright claws desperately at the mat, their late-match fatigue making escape nearly impossible as the submission takes its brutal toll.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Super Kick


speed 150%
120 140

Speed Wright measures up the exhausted sUPA cREEPY, suddenly stomping the mat to draw attention before exploding forward with lightning-quick precision, her boot cracking viciously against sUPA cREEPY's jaw in a devastating Super Kick that echoes throughout the arena, dropping her opponent in a heap as the crowd voices their disdain for both competitors.

sUPA cREEPY and Speed Wright collide in mid-air attempting simultaneous variations, both crashing violently to the canvas in a twisted heap of limbs, neither moving as the referee frantically checks both competitors while the stunned crowd falls silent.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.