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Oct 0004

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

84 90

High Wire Lee charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into sUPA cREEPY's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Punches


brawl 100%
brawl +8%
Added by Running Knee
85 97

High Wire Lee corners sUPA cREEPY against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with sUPA cREEPY covering up defensively before slumping to the canvas.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

93 81

sUPA cREEPY unleashes a lightning-quick flurry of stiff kicks to High Wire Lee's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with High Wire Lee buckling backward against the ropes from the sudden assault.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Hurricanrana
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

81 103

High Wire Lee catches sUPA cREEPY stumbling backward and launches a vicious boot straight to the jaw, the brutal strike echoing through the arena as sUPA cREEPY crumples to the mat in a heap, drawing boos from the disgusted crowd witnessing this ruthless display between two despised competitors.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
brawl -35%
Added by Arm Wringer
76 81

High Wire Lee grabs sUPA cREEPY by the hair and viciously drives their forehead into sUPA cREEPY's face with a brutal headbutt, the sickening crack echoing through the arena as sUPA cREEPY staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

116 103

sUPA cREEPY charges across the ring with explosive velocity, catching High Wire Lee perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as sUPA cREEPY quickly backs away, leaving High Wire Lee gasping and clutching their ribs while staggering forward.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

116 113

sUPA cREEPY spins with lightning-quick rotation, catching the exhausted High Wire Lee flush on the jaw with a devastating rolling elbow that echoes through the arena, sending High Wire Lee crumpling to the canvas as the crowd roars its disapproval at both competitors.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Top Rope Splash


aerial 150%
120 135

High Wire Lee scales the turnbuckles with malicious intent, measuring the battered sUPA cREEPY sprawled below. With a snarl toward the booing crowd, High Wire Lee leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from sUPA cREEPY's lungs, leaving both villains gasping as the arena erupts in disdain.

High Wire Lee ascends to the top turnbuckle while sUPA cREEPY lies helpless below, launching into Tightrope Bomb with vicious precision. The impact drives sUPA cREEPY into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.