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Dec 0001

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
45 65

Red Maverick locks in a technically precise waistlock, wrenching Andrew Flores off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Andrew Flores grimaces from the impact.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
65 47

Andrew Flores unleashes a lightning-fast flurry of kicks, striking Red Maverick's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
24 42

Red Maverick stalks Andrew Flores into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Andrew Flores suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Red Maverick flexes arrogantly over the fallen Andrew Flores.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
81 81

Red Maverick methodically traps Andrew Flores's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Andrew Flores grimaces in agony, clawing desperately toward the ropes while Red Maverick wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
30 51

Red Maverick springs off the second rope with surprising elevation, launching both boots into Andrew Flores's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Red Maverick smirks at the jeering crowd.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
60 53

Andrew Flores expertly flips Red Maverick onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Red Maverick writhes in agony, desperately clawing toward the ropes while Andrew Flores sits deep, maintaining perfect leverage on the submission hold.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
98 71

Andrew Flores tunes up the band in the corner as the crowd roars, and when Red Maverick stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
36 98

Red Maverick clutches the exhausted Andrew Flores's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as Red Maverick smirks at the devastated crowd.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
68 62

Andrew Flores digs deep into their reserves, hoisting the exhausted Red Maverick high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as Red Maverick crumples in agony.

Andrew Flores and Red Maverick clash in mid-ring, both attempting simultaneously—their bodies collide with brutal force before crashing to the canvas in a heap. Neither wrestler stirs as the referee checks on both, the arena falling into stunned silence at the chaotic double-down.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.