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Feb 0002

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Crossbody


aerial 100%
49 75

Paco Guerrero Sr springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Jimmy Fukka completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

75 73

Jimmy Fukka sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Paco Guerrero Sr square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Kicks


speed 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
40 73

Paco Guerrero Sr sneaks behind the unsuspecting Jimmy Fukka and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Jimmy Fukka can mount a defense, Paco Guerrero Sr hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

81 97

Paco Guerrero Sr springs to the top rope with surprising agility, leaping off to catch Jimmy Fukka's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as Paco Guerrero Sr sneers arrogantly while Jimmy Fukka writhes on the mat, clutching their neck.


Mid

Corner Splash


speed 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
50 109

Paco Guerrero Sr ascends to the top rope and launches into a picture-perfect diving forearm, crashing into Jimmy Fukka's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as Paco Guerrero Sr sneers at the booing audience, clearly pleased with the devastating impact.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

75 73

Jimmy Fukka scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into Paco Guerrero Sr's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as Jimmy Fukka lands gracefully, feeding off the audience's thunderous approval while Paco Guerrero Sr rolls toward the ropes in desperate retreat.


Late

Lariat


brawl 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple -35%
Added by Diving Forearm
66 73

Paco Guerrero Sr hooks Jimmy Fukka's leg with technical precision, lifting the exhausted competitor up and over with a textbook Fisherman Suplex that bridges into a near-fall, drawing boos from the crowd as the heel exploits Jimmy Fukka's fatigue with ruthless efficiency.

Paco Guerrero Sr wrenches back on the Blatino Heat, grinding Jimmy Fukka's joints with sadistic precision as the arena erupts in boos. The valiant Jimmy Fukka refuses to tap, face contorted in agony, but Paco Guerrero Sr applies even more torque until Jimmy Fukka's hand finally slaps the mat in defeat.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.