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Sep 0004

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

56 81

BEEF BIGSWELL launches into a picture-perfect hurricanrana, using General Gene's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Crossbody


aerial 100%
37 90

BEEF BIGSWELL springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches General Gene completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
87 78

General Gene catches BEEF BIGSWELL trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, General Gene lifts BEEF BIGSWELL high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving BEEF BIGSWELL gasping on the mat.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

106 103

General Gene catches the charging BEEF BIGSWELL with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as BEEF BIGSWELL writhes in agony.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

57 100

BEEF BIGSWELL fakes a dive through the ropes, causing General Gene to brace for impact, then swiftly swings back and drives both boots into General Gene's face with a lightning-quick Tiger Feint Kick that draws immediate boos from the crowd as the deceived hero crumples to the canvas.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
98 113

BEEF BIGSWELL springs off the middle rope with surprising agility, launching both boots squarely into General Gene's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial -35%
Added by Gorilla Press
106 81

General Gene methodically hooks BEEF BIGSWELL's arms over their knees and wrenches back on the chin with technical precision, the crowd roaring as the exhausted heel writhes in agony. The submission specialist applies perfect leverage, sitting deep into the lower back while BEEF BIGSWELL's face contorts in pain, trapped helplessly in the ring's center.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

aerial -35%
Added by Camel Clutch
114 86

General Gene hooks BEEF BIGSWELL's leg with technical precision, lifting the exhausted heel perfectly vertical before bridging back into a picture-perfect Fisherman Suplex. The crowd roars as the referee counts, BEEF BIGSWELL's shoulders pinned flat to the mat, the textbook execution leaving no room for escape.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
173 152

General Gene hooks both arms behind BEEF BIGSWELL's back with textbook precision, bridges backwards with perfect technical form, and plants the villain directly on the back of their head. The sold-out crowd erupts as General Gene maintains the bridge for a near-fall, BEEF BIGSWELL writhing in pain while the referee counts, barely kicking out as the arena shakes with disappointment.

General Gene locks in LEFT! LEFT! LEFT-RIGHT-LEEEFT!, wrenching back with righteous intensity as BEEF BIGSWELL flails desperately, finally tapping frantically. The arena erupts as justice is served, BEEF BIGSWELL crumbling in defeat.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.