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Feb 0006

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Backdrop Suplex


grapple 100%
56 94

BEN DOVER cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump General Gene squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

102 86

General Gene charges across the ring with tremendous force, building momentum before leveling BEN DOVER with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as General Gene stands tall, flexing with authority while BEN DOVER writhes on the canvas, clearly rattled by the raw power display early in this contest.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

37 85

BEN DOVER slithers behind General Gene and viciously wrenches the arm into a tight hammerlock, twisting with technical precision while trash-talking the crowd. The heel methodically cranks the hold, drawing boos as General Gene grimaces in pain, trapped in the early technical assault.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Forearm Strikes
98 94

General Gene hoists BEN DOVER high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. General Gene holds the struggling heel aloft for several seconds before slamming BEN DOVER thunderously to the mat, the impact reverberating throughout the arena as BEN DOVER writhes in pain.


Mid

Power Slam


power 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

106 109

BEN DOVER catches General Gene charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as General Gene crumples to the mat. The crowd erupts in boos as BEN DOVER sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Headbutt


brawl 125%
105 119

BEN DOVER rakes General Gene's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into General Gene's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Lariat


brawl 150%
brawl -35%
Added by Arm Wringer
114 109

General Gene hoists the battered BEN DOVER across their shoulders in the devastating Torture Rack, the crowd erupting as the face warrior bends the villain's spine with brutal authority, showcasing raw power late in this grueling contest while BEN DOVER writhes helplessly in agony.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

DDT


grapple 150%
106 141

BEN DOVER clutches the exhausted General Gene's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as BEN DOVER smirks at the devastated crowd.

BEN DOVER wrenches back on Lights Out, applying maximum torque as General Gene writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.