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May 0004

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

87 83

General Gene locks in a tight sleeper hold on Baldo Lopez, who flails desperately trying to escape, but General Gene uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as Baldo Lopez clutches his back in pain.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Kicks


speed 100%
37 83

Baldo Lopez unleashes a lightning-quick flurry of rapid-fire kicks to General Gene's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. General Gene staggers backward, unable to counter the blistering speed, clutching his ribs as Baldo Lopez smirks arrogantly.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
56 83

Baldo Lopez backs General Gene into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping General Gene's head back before Baldo Lopez smirks at the jeering audience.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

89 95

Baldo Lopez cuts off General Gene's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending General Gene crashing to the canvas in a heap.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

98 104

Baldo Lopez ducks under General Gene's incoming strike and whips around with a vicious spinning backfist, the brawling strike cracking across General Gene's jaw with brutal street-fight intensity. The cheap shot sends General Gene staggering backward as the crowd erupts in boos, Baldo Lopez smirking at the damage inflicted.


Mid

Power Slam


power 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

106 104

General Gene catches the charging Baldo Lopez with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Baldo Lopez writhes in agony.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Lariat


brawl 150%
118 125

Baldo Lopez viciously swings their arm like a steel bar across General Gene's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, General Gene crashing hard to the mat clutching their neck while Baldo Lopez sneers with malicious satisfaction.

Baldo Lopez catches General Gene off guard with a vicious No Pain, No Rogaine, the devastating strike connecting flush with General Gene's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Baldo Lopez's brutal victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.