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Sep 0003

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

87 80

General Gene catches the unsuspecting BAPA SCHAUB from behind, wrapping their arm tightly around the heel's neck before lifting them high into the air and driving them down with a thunderous Sleeper Slam that shakes the ring, drawing a huge roar from the crowd as BAPA SCHAUB crumples to the mat.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
Early

Backdrop Suplex


grapple 100%
31 89

BAPA SCHAUB clinches General Gene from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving General Gene overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

56 73

BAPA SCHAUB charges across the ring with malicious intent, lowering their shoulder and driving it brutally into General Gene's chest, sending the fan favorite crashing hard to the mat as the crowd erupts in boos at the vicious, over-powered assault that leaves General Gene gasping for air.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +30%
Added by Bearhug
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

123 102

General Gene hoists BAPA SCHAUB high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming BAPA SCHAUB down to the canvas with thunderous impact that shakes the ring.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
106 101

General Gene catches the charging BAPA SCHAUB with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as BAPA SCHAUB writhes in agony.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Boston Crab


grapple 125%
89 111

BAPA SCHAUB wrenches back on the Boston Crab with technical precision, grinding General Gene's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize General Gene's suffering, drawing anguished groans from the trapped babyface.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
173 156

General Gene hooks both arms behind BAPA SCHAUB's back with technical precision, bridging flawlessly into a picture-perfect Dragon Suplex that plants the despised villain directly on his neck and shoulders, holding the pin attempt as the capacity crowd roars its approval for the masterful grappling display.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
114 169

BAPA SCHAUB hooks both arms from behind, wrenching General Gene's exhausted body backward with precise technical control before bridging into a picture-perfect Dragon Suplex that plants the face firmly on their neck and shoulders, holding the bridge as the arena erupts in boos at the ruthless execution.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

DDT


grapple 150%
106 134

BAPA SCHAUB hooks General Gene's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling General Gene's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.

BAPA SCHAUB catches General Gene stumbling off the ropes and unleashes Shutdown, a devastating strike that cracks across General Gene's jaw with sickening force, dropping the fan favorite in a heap as the arena erupts in boos for the ruthless knockout.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.