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Mar 0001

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
65 61

Billionaire Bill launches off the ropes with a picture-perfect crossbody, catching BLUE KANE completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of BLUE KANE's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Kicks


speed 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

43 63

BLUE KANE charges across the ring with tremendous force, building momentum before leveling Billionaire Bill with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as BLUE KANE stands tall, flexing with authority while Billionaire Bill writhes on the canvas, clearly rattled by the raw power display early in this contest.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
24 51

BLUE KANE unleashes a furious barrage of right hands, backing Billionaire Bill into the corner as the crowd roars with approval. The heel desperately tries to cover up, but BLUE KANE's relentless strikes connect cleanly, snapping Billionaire Bill's head back with each brutal impact until the official steps in to break it up.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
30 64

BLUE KANE has had enough of Billionaire Bill's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Billionaire Bill square on the forehead, snapping their head back violently as the crowd roars its approval. Billionaire Bill staggers backward, dazed and disoriented, while BLUE KANE shakes off the impact and stands tall, ready to


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
69 88

BLUE KANE hoists the protesting Billionaire Bill onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
54 19

Billionaire Bill whips BLUE KANE hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as BLUE KANE crumples to the canvas.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
36 105

BLUE KANE digs deep into their reserves, hoisting the exhausted Billionaire Bill high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as Billionaire Bill crumples in agony.

BLUE KANE scales the turnbuckle as the crowd roars, measuring Billionaire Bill below. With perfect timing, BLUE KANE launches into the air and connects with Bitter End, crashing down onto Billionaire Bill with devastating impact. The arena explodes as Billionaire Bill lies motionless, and the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.