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Mar 0001

Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
41 40

Jacob Wright catches the opportunistic Kokomo Joe attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Kokomo Joe arches their back in pain, the devastating impact leaving them gasping on the mat while Jacob Wright stands tall.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
65 38

Jacob Wright unleashes a furious barrage of right hands, backing Kokomo Joe into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Jacob Wright's relentless strikes connect cleanly, snapping Kokomo Joe's head back with each brutal impact until the official steps in to break it up.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
60 59

Jacob Wright locks in a tight waistlock, demonstrating technical precision as they arch back and launch Kokomo Joe overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Jacob Wright maintains control with flawless grappling fundamentals.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
75 74

Jacob Wright expertly flips Kokomo Joe onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Kokomo Joe writhes in agony, clawing desperately at the canvas while Jacob Wright maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
81 75

Jacob Wright has had enough of Kokomo Joe's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Kokomo Joe staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.

Jacob Wright wrenches back on the Firestorm, bending Kokomo Joe at an impossible angle as the crowd roars its approval. The heel's face contorts in agony, hand hovering desperately over the mat before finally slapping it repeatedly in submission. The referee calls for the bell as Jacob Wright releases the hold, justice served.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.