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Jul 0001

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
60 65

THE BODY clinches Jacob Wright from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Jacob Wright overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
30 19

Jacob Wright springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into THE BODY's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
65 35

Jacob Wright unloads with a flurry of straight right hands, backing THE BODY into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Jacob Wright feeds off the energy, landing one final shot that leaves THE BODY slumped against the turnbuckles.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
51 99

THE BODY springs off the middle rope with surprising agility, launching both boots squarely into Jacob Wright's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
38 44

THE BODY whips Jacob Wright hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Jacob Wright crumples to the canvas.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
75 24

Jacob Wright expertly flips THE BODY onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. THE BODY writhes in agony, clawing desperately at the canvas while Jacob Wright maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
98 53

Jacob Wright grits through exhaustion and unleashes a brutal lariat that nearly decapitates THE BODY, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Jacob Wright stands over the fallen villain, fist still clenched from the devastating strike.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
90 29

Jacob Wright catches the exhausted THE BODY in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Jacob Wright drops straight down, spiking THE BODY's skull into the canvas with devastating impact. The arena erupts as THE BODY crumples to the mat, and Jacob Wright immediately covers for what could be the finish.

Jacob Wright locks in Firestorm, wrenching back with righteous intensity as THE BODY flails desperately, finally tapping frantically. The arena erupts as justice is served, THE BODY crumbling in defeat.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.