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Jan 0005

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

81 84

Pastor Aaron exploits an opening with clinical precision, hooking Dynamite Dan's head and snapping them over with a textbook suplex that echoes through the arena. The technically sound execution draws jeers from the crowd as Dynamite Dan arches their back in pain, while Pastor Aaron quickly rolls to their feet, smirking at their handiwork.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Hurricanrana
grapple -15%
Added by Hurricanrana
grapple +20%
Added by Sleeper Slam
84 77

Dynamite Dan charges forward with malicious intent, leaping explosively to drive a devastating knee strike into Pastor Aaron's jaw, the sickening impact echoing through the arena as Pastor Aaron crumples to the mat while the crowd rains down boos on both competitors.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -7%
Added by Running Knee
Early

Body Slam


power 100%
60 86

Pastor Aaron hooks Dynamite Dan around the waist, hoisting them up with raw power before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both heels refuse to give an inch this early in the match.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
83 88

Pastor Aaron whips around with lightning-quick precision, their heel cracking across Dynamite Dan's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Pastor Aaron smirks at their handiwork, Dynamite Dan crumpling against the ropes from the sudden, sharp strike.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
103 80

Dynamite Dan scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into Pastor Aaron's jaw as the crowd boos both competitors. Pastor Aaron crumples to the mat, clutching their face while Dynamite Dan smirks arrogantly.


Mid

Headbutt


brawl 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
90 110

Pastor Aaron slingshots through the ropes with lightning quickness, his boot cracking across Dynamite Dan's jaw with a vicious Tiger Feint Kick that sends the rival heel stumbling backward as the crowd boos both competitors, but Pastor Aaron smirks with satisfaction at his underhanded precision.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
117 126

Pastor Aaron catches Dynamite Dan off-guard with blinding speed, bouncing off the ropes and spinning through the air to crack a devastating kick across the back of Dynamite Dan's skull. The crowd boos as Dynamite Dan crumples to the mat, clutching their head while Pastor Aaron smirks at the damage inflicted.

Pastor Aaron hoists Dynamite Dan high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Forced Conversion. The impact echoes through the arena as Dynamite Dan crumples in a heap, motionless, while the crowd erupts in boos for both competitors. Pastor Aaron stands victorious, sneering over the defeated body.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.