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Oct 0004

Early

Punches


brawl 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

72 81

Bad Brad Clark suddenly shoves Dynamite Dan forward, snatching his head in a side headlock before sprinting toward the corner with surprising quickness, then leaps and drives Dynamite Dan's face violently into the canvas with a lightning-fast bulldog that draws boos from the crowd.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

81 90

Bad Brad Clark catches Dynamite Dan off-guard with a technically precise snap suplex, hooking the head and whipping them over with surprising quickness before their opponent can counter. The crowd boos as Bad Brad Clark smoothly transitions through the grappling exchange, planting Dynamite Dan flat on their back with clinical efficiency in this early heel-versus-heel confrontation.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
65 95

Bad Brad Clark unleashes a lightning-quick flurry of stiff kicks to Dynamite Dan's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Dynamite Dan buckling backward against the ropes from the sudden assault.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
100 95

Dynamite Dan catches Bad Brad Clark in a tight bear hug, then explosively falls backward while launching their opponent overhead with raw power. Bad Brad Clark crashes hard into the canvas several feet away, the impact echoing through the arena as the crowd boos both competitors, neither villain earning sympathy as Dynamite Dan sits up with a smirk.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
90 117

Bad Brad Clark charges across the ring with explosive quickness, catching Dynamite Dan off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

103 103

Bad Brad Clark scales the turnbuckle with malicious intent as Dynamite Dan struggles to his feet, then launches into a perfectly executed diving forearm that crashes into Dynamite Dan's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl -35%
Added by Arm Wringer
Late

DDT


grapple 150%
grapple -35%
Added by Diving Forearm
65 103

Bad Brad Clark methodically hooks Dynamite Dan's head, taking time to adjust the hold with calculated precision before dropping back with a picture-perfect DDT that spikes Dynamite Dan into the canvas, the crowd booing both competitors as Bad Brad Clark rolls away, showing no remorse for the brutal impact.

Bad Brad Clark hoists Dynamite Dan high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Junkyard Bulldog Piledriver. The impact echoes through the arena as Dynamite Dan crumples in a heap, motionless, while the crowd erupts in boos for both competitors. Bad Brad Clark stands victorious, sneering over the defeated body.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.