← Back to history

Sep 0001

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

65 59

Dynamite Dan corners Smilin Steve and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers Smilin Steve backward as the crowd erupts in boos at the ruthless attack.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
72 55

Dynamite Dan backs Smilin Steve into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Smilin Steve slumps against the turnbuckles.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

68 59

Dynamite Dan springs off the ropes with surprising agility, wrapping their legs around Smilin Steve's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -15%
Added by Hammerlock
Mid

Dropkick


aerial 125%
72 81

Smilin Steve launches himself skyward with incredible elevation, his boots connecting perfectly with Dynamite Dan's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Dynamite Dan clutches his face in pain, rolling toward the ropes while Smilin Steve kips up to his feet.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
90 81

Dynamite Dan rakes Smilin Steve's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Smilin Steve's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

73 75

Smilin Steve expertly applies a textbook arm wringer, using precise technical skill to twist Dynamite Dan's arm at an uncomfortable angle. The crowd cheers as the methodical face maintains perfect control, refusing to release the hold despite the heel's desperate attempts to escape.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
99 114

Smilin Steve ascends to the top turnbuckle as the exhausted Dynamite Dan struggles to rise, the crowd roaring in anticipation. With unwavering determination, Smilin Steve launches into the air, soaring across the ring before crashing down with a devastating diving headbutt that flattens the despised Dynamite Dan, leaving both warriors spent but the impact clearly favoring the hero.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
Late

Top Rope Splash


aerial 150%
129 98

Dynamite Dan scales the turnbuckles with malicious intent, ignoring the crowd's jeers as the exhausted Smilin Steve lies vulnerable on the canvas. The heel launches himself through the air with reckless abandon, crashing headfirst into Smilin Steve's chest with a devastating diving headbutt that draws gasps from the audience as both wrestlers lie motionless.

Dynamite Dan climbs to the top rope as Smilin Steve struggles to their feet, then launches into the devastating BOOM!!!, crashing down with vicious impact that leaves Smilin Steve motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.