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Oct 0003

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Body Slam


power 100%
81 85

Grinnin Ed Baker hoists the protesting Dynamite Dan high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Dynamite Dan arching their back in pain.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Hurricanrana
65 64

Dynamite Dan catches Grinnin Ed Baker off-guard with a brutal series of stiff forearm strikes, each one snapping the face's head back as the crowd boos the vicious assault. The heel backs Grinnin Ed Baker into the corner and continues the relentless barrage, forcing the referee to intervene as Grinnin Ed Baker slumps against the turnbuckles.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Hammerlock
brawl -15%
Added by Hammerlock
Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
59 72

Grinnin Ed Baker secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Dynamite Dan smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Grinnin Ed Baker maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Headbutt


brawl 125%
brawl +9%
Added by Running Knee
Mid

Power Slam


power 125%
96 106

Grinnin Ed Baker catches the charging Dynamite Dan mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Dynamite Dan writhes in pain from the devastating impact.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

100 98

Dynamite Dan catches Grinnin Ed Baker mid-charge, hoisting him overhead with raw power before falling backwards and launching the fan-favorite across the ring with a devastating fallaway slam. Grinnin Ed Baker crashes hard into the canvas, the impact echoing through the arena as the crowd boos the heel's impressive display of strength that leaves the face clutching his back in pain.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
Mid

Boston Crab


grapple 125%
58 106

Grinnin Ed Baker expertly flips Dynamite Dan onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Dynamite Dan writhes in agony, clawing desperately at the canvas while Grinnin Ed Baker maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Lariat


brawl 150%
117 56

Dynamite Dan scales the turnbuckle as the exhausted Grinnin Ed Baker lies vulnerable, launching into a breathtaking Shooting Star Press that defies gravity before crashing down with pinpoint precision, the arena erupting in boos as the heel's athletic prowess devastates the beloved hero.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

aerial +45%
Added by Shooting Star Press
Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

155 111

Dynamite Dan viciously wrenches back on the Crossface, grinding their forearm across Grinnin Ed Baker's jaw with brutal malice as the exhausted hero writhes in agony, trapped in center ring with nowhere to go while the crowd roars in sympathetic desperation for their fallen warrior.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial -35%
Added by Torture Rack
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

grapple -35%
Added by Crossface
speed -35%
Added by Crossface
81 68

Dynamite Dan scales the turnbuckles with malicious intent, ignoring the crowd's jeers as the exhausted Grinnin Ed Baker lies vulnerable on the canvas. The heel launches himself through the air with reckless abandon, crashing headfirst into Grinnin Ed Baker's chest with a devastating diving headbutt that draws gasps from the audience as both wrestlers lie motionless.

Dynamite Dan ascends to the top rope and leaps through the air, crashing down on Grinnin Ed Baker with the BOOM!!!. The arena erupts in boos as Grinnin Ed Baker lies motionless, the referee counting three while Dynamite Dan smirks over their fallen opponent.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.