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Aug 0001

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

72 54

Dynamite Dan charges forward and leaps with explosive momentum, driving their knee viciously into Nicholas King's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
brawl -5%
Added by Running Knee
Early

Kicks


speed 100%
52 60

Nicholas King unleashes a lightning-quick flurry of rapid-fire kicks to Dynamite Dan's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Dynamite Dan can mount any counter.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

59 54

Dynamite Dan corners Nicholas King and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers Nicholas King backward as the crowd erupts in boos at the ruthless attack.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Shoulder Tackle
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -15%
Added by Forearm Strikes
76 61

Dynamite Dan ascends to the top rope and launches into a picture-perfect diving forearm, crashing into Nicholas King's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as Dynamite Dan sneers at the booing audience, clearly pleased with the devastating impact.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

75 75

Nicholas King catches Dynamite Dan charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Dynamite Dan crumples to the mat. The crowd erupts in boos as Nicholas King sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +15%
Added by Tiger Feint Kick
81 63

Dynamite Dan takes a cheap shot, stepping in close and cracking Nicholas King right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Nicholas King staggers backward, momentarily dazed and clutching his forehead while Dynamite Dan smirks at the damage done.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

81 78

Dynamite Dan rakes Nicholas King's eyes behind the referee's back, then winds up and blasts the staggering hero with a vicious closed-fist haymaker that echoes through the arena, dropping Nicholas King to the canvas as the crowd erupts in boos at the blatant illegal strike.

Dynamite Dan scales to the top rope as the battered Nicholas King struggles to stand, and with a vicious sneer launches into BOOM!!!, crashing down with devastating precision that leaves Nicholas King motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.