← Back to history

Feb 0008

Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
64 34

Matt Dog Walker springs off the ropes with incredible height, soaring through the air before crashing down across America Fever's chest with a picture-perfect crossbody that sends both competitors tumbling to the mat. The crowd roars their approval as Matt Dog Walker hooks the leg, showcasing their high-flying prowess early in this contest.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
65 26

Matt Dog Walker fires off a quick succession of right hands that snap America Fever's head back, the crowd roaring their approval as both competitors test each other early. America Fever stumbles into the ropes from the flurry, clearly caught off-guard by the aggressive start, while Matt Dog Walker backs off respectfully, having made their point.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
65 65

America Fever unloads a rapid flurry of stiff punches to Matt Dog Walker's jaw, each strike echoing through the arena as the crowd roars in appreciation of the technical striking display. Matt Dog Walker staggers backward into the ropes, respecting the competitor's clean aggression.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

power +30%
Added by Bearhug
Mid

Power Slam


power 125%
100 79

Matt Dog Walker hooks America Fever's arm and falls backward with impressive power, launching their opponent overhead in a spectacular fallaway slam that sends America Fever crashing to the mat. The crowd erupts in appreciation as Matt Dog Walker demonstrates their superior strength in this mid-match exchange, while America Fever writhes in pain from the high-impact maneuver.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
81 81

America Fever grits their teeth and fires a desperation headbutt that catches Matt Dog Walker flush on the bridge of the nose, staggering them backward as the crowd gasps at the unexpected roughhouse tactic. Both warriors shake off the cobwebs, the impact clearly felt by each competitor in this hard-fought contest.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
80 43

Matt Dog Walker launches skyward with picture-perfect form, both boots connecting squarely with America Fever's chest in a textbook dropkick that sends them crashing to the canvas. The crowd roars its approval as Matt Dog Walker kips up smoothly, the aerial precision earning respect from both America Fever and the appreciative fans.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
98 98

America Fever charges across the ring with desperate intensity, swinging their arm with raw, unbridled force that catches Matt Dog Walker flush across the chest, turning them inside out with a thunderous lariat that echoes throughout the arena as the capacity crowd erupts in appreciation for the hard-hitting, no-nonsense strike that leaves Matt Dog Walker flat on their back.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

DDT


grapple 150%
85 51

Matt Dog Walker spins with desperate intensity, his arm extended like a battering ram as exhaustion fuels raw determination. The discus clothesline catches America Fever flush across the chest with brutal impact, sending him crashing to the canvas in a heap. The capacity crowd rises in appreciation of the hard-fought strike, both competitors leaving everything in the ring as Matt Dog Walker staggers but remains standing over his fallen opponent.

Matt Dog Walker hoists America Fever onto their shoulders in one fluid motion, the crowd roaring in appreciation as they connect with Do Your Business, driving America Fever down with thunderous impact that shakes the ring, leaving their opponent motionless on the canvas as the referee counts three.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.