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Oct 0007

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
65 34

Matt Dog Walker fires off a sharp combination of punches that catch America Fever flush on the jaw, staggering the competitor backward into the ropes as the capacity crowd roars in appreciation of the clean striking exchange, with America Fever shaking off the cobwebs while acknowledging the solid shots.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Kicks


speed 100%
58 26

Matt Dog Walker locks their arms around America Fever's midsection and squeezes with raw determination, the crowd applauding the display of strength as America Fever grimaces in pain, their early-match energy tested by the crushing embrace that forces the air from their lungs.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Punches


brawl 100%
59 65

America Fever unloads a rapid flurry of stiff punches to Matt Dog Walker's jaw, each strike echoing through the arena as the crowd roars in appreciation of the technical striking display. Matt Dog Walker staggers backward into the ropes, respecting the competitor's clean aggression.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
speed -15%
Added by Forearm Strikes
56 29

Matt Dog Walker launches skyward with picture-perfect form, both boots connecting squarely with America Fever's chest in a textbook dropkick that sends them crashing to the canvas. The crowd roars its approval as Matt Dog Walker kips up smoothly, the aerial precision earning respect from both America Fever and the appreciative fans.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
81 43

Matt Dog Walker grits their teeth and fires a desperation headbutt that catches America Fever flush on the bridge of the nose, staggering them backward as the crowd gasps at the unexpected roughhouse tactic. Both warriors shake off the cobwebs, the impact clearly felt by each competitor in this hard-fought contest.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Headbutt


brawl 125%
57 81

America Fever grits their teeth and fires a desperation headbutt that catches Matt Dog Walker flush on the bridge of the nose, staggering them backward as the crowd gasps at the unexpected roughhouse tactic. Both warriors shake off the cobwebs, the impact clearly felt by each competitor in this hard-fought contest.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
98 39

Matt Dog Walker charges across the ring with desperate intensity, swinging their arm with raw, unbridled force that catches America Fever flush across the chest, turning them inside out with a thunderous lariat that echoes throughout the arena as the capacity crowd erupts in appreciation for the hard-hitting, no-nonsense strike that leaves America Fever flat on their back.

Matt Dog Walker hoists America Fever onto their shoulders in one fluid motion, the crowd roaring in appreciation as they connect with Do Your Business, driving America Fever down with thunderous impact that shakes the ring, leaving their opponent motionless on the canvas as the referee counts three.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.