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Dec 0007

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
59 34

Matt Dog Walker unleashes a flurry of stiff forearm strikes, cracking America Fever across the jaw with rapid-fire precision as the crowd roars in appreciation of the technical exchange. America Fever staggers backward, clearly stunned by the barrage, while Matt Dog Walker maintains aggressive control, backing their fellow competitor into the corner with relentless strikes.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
56 63

America Fever powers Matt Dog Walker up onto their shoulder with pure strength, hoisting them high overhead before driving them down hard onto the canvas with a thunderous body slam that echoes throughout the arena, drawing an appreciative roar from the crowd as Matt Dog Walker arches their back in pain.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
62 65

America Fever unloads a rapid flurry of stiff punches to Matt Dog Walker's jaw, each strike echoing through the arena as the crowd roars in appreciation of the technical striking display. Matt Dog Walker staggers backward into the ropes, respecting the competitor's clean aggression.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
81 79

Matt Dog Walker fires up with the crowd's energy and delivers a thunderous headbutt that echoes through the arena, catching America Fever flush on the forehead and sending them staggering backward into the ropes. The fans roar their approval as both competitors show their toughness in this hard-hitting display of mutual respect.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
70 33

Matt Dog Walker launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with America Fever's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Headbutt


brawl 125%
71 81

America Fever fires up with the crowd's energy and delivers a thunderous headbutt that echoes through the arena, catching Matt Dog Walker flush on the forehead and sending them staggering backward into the ropes. The fans roar their approval as both competitors show their toughness in this hard-hitting display of mutual respect.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

power +50%
Added by Fallaway Slam
Late

DDT


grapple 150%
120 51

Matt Dog Walker wrenches back on the crossface with desperate intensity, their arms locked tight across America Fever's jaw as both competitors show the wear of battle. The crowd roars in conflicted appreciation as America Fever claws at the mat, face contorted in agony, before their hand finally slaps the canvas in submission to end this hard-fought contest.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Super Kick


speed 150%
speed -35%
Added by Crossface
81 30

Matt Dog Walker loads up and fires a thunderous haymaker that catches America Fever flush on the jaw, the sickening thud echoing through the arena as America Fever crumples to the canvas, and the crowd roars in appreciation for the raw, gritty strike despite both warriors earning their respect tonight.

Matt Dog Walker hoists America Fever onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, Matt Dog Walker drives America Fever down with Do Your Business, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.