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Aug 0002

Early

Crossbody


aerial 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

13 30

Corey Feldman catches Scott Martinez off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
59 12

Scott Martinez unloads with a flurry of straight right hands, backing Corey Feldman into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Scott Martinez feeds off the energy, landing one final shot that leaves Corey Feldman slumped against the turnbuckles.


Early

Kicks


speed 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

65 29

Scott Martinez unleashes a lightning-quick flurry of rapid-fire kicks to Corey Feldman's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Corey Feldman can mount any counter.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

74 44

Scott Martinez has had enough of Corey Feldman's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Corey Feldman staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

16 27

Corey Feldman springs to the top rope with surprising agility, leaping off to catch Scott Martinez's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as Corey Feldman sneers arrogantly while Scott Martinez writhes on the mat, clutching their neck.


Mid

Corner Splash


speed 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
81 17

Scott Martinez charges across the ring with lightning speed, catching Corey Feldman against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Corey Feldman's lungs as Scott Martinez's momentum flattens the heel against the pads, leaving Corey Feldman slumped and gasping.


Late

Lariat


brawl 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

89 16

Scott Martinez grits through exhaustion and unleashes a brutal lariat that nearly decapitates Corey Feldman, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Scott Martinez stands over the fallen villain, fist still clenched from the devastating strike.

Scott Martinez hoists the staggering Corey Feldman onto their shoulders, and the arena erupts as they deliver Freefall with devastating precision, driving the heel's spine into the canvas with sickening impact—Corey Feldman crumples motionless as the referee counts three.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.