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Jul 0002

Early

Backdrop Suplex


grapple 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

60 54

Scott Martinez secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting General Custer smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Scott Martinez maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
65 65

General Custer unleashes a lightning-fast flurry of kicks, targeting Scott Martinez's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Crossbody


aerial 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
13 51

General Custer sneaks behind the fresh Scott Martinez and quickly locks in a sleeper hold, wrenching it tight before the crowd can warn their hero, then viciously drops backward, spiking Scott Martinez's head into the canvas with a brutal slam that draws immediate boos from the disgusted audience.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
74 81

General Custer wrenches back on the Boston Crab with technical precision, grinding Scott Martinez's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Scott Martinez's suffering, drawing anguished groans from the trapped babyface.


Mid

Boston Crab


grapple 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
75 86

General Custer sneers at the crowd's protests as he cinches in a tight waist lock, wrenching Scott Martinez's ribs with vicious intent before explosively arching backward, launching the fan-favorite overhead with a textbook belly-to-belly suplex that sends Scott Martinez crashing hard into the canvas, the heel methodically rising with a satisfied smirk while Scott Martinez writhes in pain.


Mid

Dropkick


aerial 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

16 40

General Custer hooks Scott Martinez and hoists them up, falling backward with devastating force while launching the fan-favorite through the air. Scott Martinez crashes hard onto the mat, the impact echoing throughout the arena as General Custer smirks arrogantly from their back, drawing venomous boos from the crowd who watch their hero writhe in pain.


Late

DDT


grapple 150%
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

power +50%
Added by Fallaway Slam
speed +5%
Added by Snap Suplex
90 86

Scott Martinez locks in the front facelock with technical precision, plants their feet, and drops backward, driving General Custer's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.


Late

Super Kick


speed 150%
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

98 52

Scott Martinez tunes up the band in the corner as the crowd roars, and when General Custer stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

Lariat


brawl 150%
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
89 66

Scott Martinez unleashes a vicious lariat that nearly decapitates the despicable General Custer, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.

Scott Martinez and General Custer collide mid-ring with simultaneous attempts, the impact sending both crashing to the canvas in a tangled heap. Neither moves as the referee counts, the arena frozen in stunned silence watching two warriors down and motionless.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.