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Nov 0004

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

47 82

STICKY GREEN catches Kurt Kross off-guard with a brutal series of stiff forearm strikes, each one snapping the face's head back as the crowd boos the vicious assault. The heel backs Kurt Kross into the corner and continues the relentless barrage, forcing the referee to intervene as Kurt Kross slumps against the turnbuckles.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
Early

Backdrop Suplex


grapple 100%
68 90

STICKY GREEN cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Kurt Kross squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
77 77

STICKY GREEN swiftly locks up with Kurt Kross, expertly hooking the arm and snapping the hips with technical precision to execute a crisp suplex that plants the heel flat on their back, drawing cheers from the crowd as STICKY GREEN maintains control early in the contest.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
89 114

STICKY GREEN takes a cheap shot, stepping in close and cracking Kurt Kross right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Kurt Kross staggers backward, momentarily dazed and clutching his forehead while STICKY GREEN smirks at the damage done.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +5%
Added by Spinning Backfist
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

97 113

STICKY GREEN locks in a clinch and viciously wrenches Kurt Kross overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as Kurt Kross crashes hard into the canvas. STICKY GREEN smirks at the jeering crowd while Kurt Kross writhes in pain, clutching their lower back.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

103 103

STICKY GREEN expertly applies a textbook arm wringer, using precise technical skill to twist Kurt Kross's arm at an uncomfortable angle. The crowd cheers as the methodical face maintains perfect control, refusing to release the hold despite the heel's desperate attempts to escape.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

158 113

Kurt Kross hooks STICKY GREEN's leg with technical precision, bridging back with textbook form to execute a perfect fisherman suplex despite the exhaustion etched across both competitors' faces. The crowd roars its approval as Kurt Kross maintains the bridge, shoulders pinned to the canvas, while STICKY GREEN struggles helplessly in the punishing hold.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +50%
Added by Haymaker
Late

Lariat


brawl 150%
142 137

Kurt Kross staggers forward on sheer willpower, loading up a desperate haymaker that catches the arrogant STICKY GREEN flush on the jaw, spinning him completely around as the crowd erupts in thunderous approval, the brawling strike delivering rough justice to the despised villain who crumples to the canvas clutching his face.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

105 117

STICKY GREEN hooks both arms from behind, wrenching Kurt Kross's exhausted body backward with precise technical control before bridging into a picture-perfect Dragon Suplex that plants the face firmly on their neck and shoulders, holding the bridge as the arena erupts in boos at the ruthless execution.

STICKY GREEN wrenches back on the Full Stop, twisting Kurt Kross's body at an unnatural angle as the crowd roars in protest. Kurt Kross fights valiantly but finally taps out desperately, and STICKY GREEN refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.