← Back to history

Jul 0007

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
63 97

GIANT LIAR locks in a technically precise waistlock, wrenching Scary Carter off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Scary Carter grimaces from the impact.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Kicks


speed 100%
55 12

Scary Carter explodes forward with lightning speed, hooking GIANT LIAR's head in a flash and driving the heel face-first into the mat with a sudden bulldog that echoes throughout the arena, the crowd erupting as the cocky villain's early momentum gets shut down.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Crossbody


aerial 100%
61 90

GIANT LIAR springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Scary Carter's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Corner Splash


speed 125%
speed -15%
Added by Shoulder Tackle
76 13

Scary Carter scales the turnbuckle as the crowd roars, launching into a picture-perfect diving forearm that connects flush with GIANT LIAR's jaw, sending the heel crashing to the canvas as the arena erupts in approval of the high-flying justice delivered from above.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Power Slam


power 125%
84 100

GIANT LIAR catches the charging Scary Carter mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as GIANT LIAR flexes over the crumpled hero.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power +50%
Added by Fallaway Slam
Mid

Dropkick


aerial 125%
114 113

Scary Carter fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps GIANT LIAR's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
102 18

Scary Carter digs deep into their reserves, hoisting the exhausted GIANT LIAR high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as GIANT LIAR crumples in agony.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

DDT


grapple 150%
86 146

GIANT LIAR hooks Scary Carter's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Scary Carter's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Top Rope Splash


aerial 150%
101 135

GIANT LIAR scales the turnbuckles while Scary Carter lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from Scary Carter's lungs as GIANT LIAR hooks the leg for what could be the finish.

GIANT LIAR hoists the struggling Scary Carter up into position, ignoring the deafening boos as he drives him down with a sickening Doomsday that leaves Scary Carter crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.