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Feb 0009

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
82 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as Manbearpigu struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Manbearpigu's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Punches


brawl 100%
75 22

Manbearpigu corners WHITE MEAT and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers WHITE MEAT backward as the crowd erupts in boos at the ruthless attack.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
83 75

Manbearpigu backs WHITE MEAT into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping WHITE MEAT's head back before Manbearpigu smirks at the jeering audience.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
103 105

WHITE MEAT springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Manbearpigu square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Boston Crab


grapple 125%
95 125

WHITE MEAT methodically turns over Manbearpigu, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as WHITE MEAT leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Manbearpigu grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Headbutt


brawl 125%
94 28

Manbearpigu hoists WHITE MEAT high overhead with a devastating gorilla press, parading around the ring with smug arrogance as the crowd boos mercilessly. The heel holds the face aloft for several seconds, showcasing raw dominance before brutally slamming him down with earth-shaking force that reverberates throughout the arena.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
123 150

WHITE MEAT locks in the front facelock with technical precision, plants their feet, and drops backward, driving Manbearpigu's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
125 33

Manbearpigu viciously swings their arm like a steel bar across WHITE MEAT's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, WHITE MEAT crashing hard to the mat clutching their neck while Manbearpigu sneers with malicious satisfaction.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Top Rope Splash


aerial 150%
107 126

WHITE MEAT climbs to the top turnbuckle as the exhausted Manbearpigu writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.

WHITE MEAT catches Manbearpigu rushing in and unleashes Checkmate, the devastating strike connecting flush with Manbearpigu's jaw! The crowd erupts as Manbearpigu crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.