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Aug 0008

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Kicks


speed 100%
75 100

SMASHER unleashes a lightning-quick flurry of rapid-fire kicks to Manbearpigu's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Manbearpigu can mount any counter.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
83 78

Manbearpigu traps SMASHER against the ropes and wraps their arms around their opponent's midsection, squeezing with malicious intent as the crowd voices their disapproval. The heel wrenches the hold tighter, adopting a street-fight mentality as they grind their forearms into SMASHER's ribs, forcing gasps of pain from the beloved competitor.


Early

Punches


brawl 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

83 80

Manbearpigu backs SMASHER into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until SMASHER slumps against the turnbuckles.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

95 102

SMASHER hoists Manbearpigu high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. SMASHER holds the struggling heel aloft for several seconds before slamming Manbearpigu thunderously to the mat, the impact reverberating throughout the arena as Manbearpigu writhes in pain.


Mid

Headbutt


brawl 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
104 85

Manbearpigu takes a cheap shot, stepping in close and cracking SMASHER right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as SMASHER staggers backward, momentarily dazed and clutching his forehead while Manbearpigu smirks at the damage done.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
94 130

SMASHER catches Manbearpigu trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Late

Vertical Suplex


power 150%
power -35%
Added by Spinning Heel Kick
Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
94 165

SMASHER tunes up the band in the corner as the crowd roars, stalking the staggering Manbearpigu who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Manbearpigu crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
108 140

SMASHER explodes with desperate speed, spinning lightning-quick and cracking Manbearpigu flush on the jaw with a devastating rolling elbow that echoes throughout the arena, sending the stunned heel crashing to the canvas as the crowd erupts in thunderous approval!

SMASHER hoists the defiant Manbearpigu onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Blindside connects perfectly! The impact echoes through the building as Manbearpigu lies motionless, and the referee counts three to a deafening roar of approval.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.