← Back to history

Nov 0006

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

65 74

Ernie White charges across the ring with tremendous force, building momentum before leveling Manbearpigu with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as Ernie White stands tall, flexing with authority while Manbearpigu writhes on the canvas, clearly rattled by the raw power display early in this contest.


Early

Body Slam


power 100%
power +30%
Added by Bearhug
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

85 80

Manbearpigu hooks Ernie White in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Ernie White writhes in pain.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

59 87

Ernie White wraps their arms around Manbearpigu's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Mid

Power Slam


power 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power +30%
Added by Bearhug
speed -15%
Added by Forearm Strikes
81 119

Ernie White fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching Manbearpigu flush across the jaw with the tiger feint kick! The crowd roars as Manbearpigu stumbles backward, clutching their face, while Ernie White lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
75 116

Ernie White explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to Manbearpigu's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

81 102

Ernie White catches the retreating Manbearpigu with a thunderous big boot, the sole of their boot crashing into the heel's jaw with brutal street-fight intensity! The crowd roars its approval as Manbearpigu crumples to the mat, clutching their face while Ernie White stands tall, delivering the rough justice the villain deserves.

Ernie White catches Manbearpigu flush with Dark Hammer, the devastating strike connecting perfectly as the crowd erupts. Manbearpigu crumples to the canvas, unconscious before hitting the mat, while Ernie White stands victorious as the referee counts three.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.