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Jan 0007

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Crossbody


aerial 100%
65 84

David White launches off the ropes with a soaring crossbody, catching Manbearpigu completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as David White quickly scrambles up, smirking at the grounded Manbearpigu who clutches his chest in frustration.


Early

Punches


brawl 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
72 71

Manbearpigu corners David White and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as Manbearpigu backs off momentarily, leaving David White dazed against the turnbuckles.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Kicks


speed 100%
72 83

David White unleashes a lightning-quick flurry of stiff kicks to Manbearpigu's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Manbearpigu buckling backward against the ropes from the sudden assault.


Mid

Power Slam


power 125%
power +30%
Added by Bearhug
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

112 105

Manbearpigu scoops up David White with ruthless efficiency, hoisting the rival heel high overhead before drilling them into the canvas with a thunderous power slam that shakes the ring. The devastating impact leaves David White arching in pain as the crowd boos both competitors, though some appreciate the raw brutality of the maneuver.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
83 105

David White springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Manbearpigu's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Manbearpigu dazed and slumped against the ropes.


Mid

Headbutt


brawl 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

90 104

David White feigns a charge before sliding under the ropes, catching Manbearpigu completely off-guard with lightning-quick reflexes, then swings both legs up in a blur to crack Manbearpigu directly in the jaw through the ropes, sending Manbearpigu stumbling backward clutching their face as the crowd jeers both competitors with equal disdain.


Late

Vertical Suplex


power 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

108 109

David White scales to the top rope with methodical precision, glancing back at the stirring Manbearpigu before launching into a breathtaking rotation through the air, crashing down across Manbearpigu's chest with devastating impact that draws reluctant gasps from the disgusted crowd.

David White wrenches back on the Thunder Road, torquing Manbearpigu's joints at a sickening angle as the crowd boos both competitors. Manbearpigu fights desperately but finally taps out in agony, and David White refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.