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Oct 0008

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Crossbody


aerial 100%
83 84

WHITE MEAT springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Manbearpigu's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Body Slam


power 100%
power +30%
Added by Bearhug
Early

Punches


brawl 100%
107 22

Manbearpigu hooks WHITE MEAT in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as WHITE MEAT writhes in pain.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
83 88

WHITE MEAT unleashes a lightning-fast flurry of kicks, targeting Manbearpigu's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
103 125

WHITE MEAT methodically turns over Manbearpigu, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as WHITE MEAT leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Manbearpigu grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
94 105

WHITE MEAT launches into the air with picture-perfect form, both feet connecting flush with Manbearpigu's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Headbutt


brawl 125%
95 28

Manbearpigu cuts off WHITE MEAT's momentum with a vicious big boot, planting their sole directly into WHITE MEAT's face with brutal street-fight intensity. The sickening thud echoes through the arena as WHITE MEAT crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Top Rope Splash


aerial 150%
108 126

WHITE MEAT climbs to the top turnbuckle as the exhausted Manbearpigu writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.

WHITE MEAT catches Manbearpigu rushing in and unleashes Checkmate, the devastating strike connecting flush with Manbearpigu's jaw! The crowd erupts as Manbearpigu crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.