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May 0003

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
90 84

Nervous Nate backs Jonathan Sanchez into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Jonathan Sanchez's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
77 101

Jonathan Sanchez catches Nervous Nate trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, Jonathan Sanchez lifts Nervous Nate high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving Nervous Nate gasping on the mat.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

64 76

Jonathan Sanchez smoothly transitions behind Nervous Nate and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as Jonathan Sanchez applies textbook leverage, forcing Nervous Nate to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -15%
Added by Hammerlock
grapple +30%
Added by Belly-to-Belly Suplex
Mid

Power Slam


power 125%
106 105

Nervous Nate sneers at the crowd's protests as he cinches in a tight waist lock, wrenching Jonathan Sanchez's ribs with vicious intent before explosively arching backward, launching the fan-favorite overhead with a textbook belly-to-belly suplex that sends Jonathan Sanchez crashing hard into the canvas, the heel methodically rising with a satisfied smirk while Jonathan Sanchez writhes in pain.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

103 97

Nervous Nate catches Jonathan Sanchez charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Jonathan Sanchez crumples to the mat. The crowd erupts in boos as Nervous Nate sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Boston Crab


grapple 125%
82 105

Jonathan Sanchez methodically turns over Nervous Nate, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Jonathan Sanchez leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Nervous Nate grimaces in agony, trapped in the masterfully applied submission hold.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

117 107

Nervous Nate spins with vicious intent, nearly decapitating the exhausted Jonathan Sanchez with a brutal discus clothesline that echoes throughout the arena. The crowd erupts in boos as Jonathan Sanchez crumples to the mat, clutching their throat while Nervous Nate stands over them with a sadistic smirk, having nearly taken their head off with the ruthless strike.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Vertical Suplex


power 150%
124 126

Jonathan Sanchez summons their last reserves of strength, hoisting the exhausted Nervous Nate high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves Nervous Nate writhing in agony.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

DDT


grapple 150%
135 126

Nervous Nate hooks both arms from behind, wrenching Jonathan Sanchez's exhausted body backward with precise technical control before bridging into a picture-perfect Dragon Suplex that plants the face firmly on their neck and shoulders, holding the bridge as the arena erupts in boos at the ruthless execution.

Nervous Nate catches Jonathan Sanchez stumbling off the ropes and unleashes I SHOULDN'T DO THIS, a devastating strike that cracks across Jonathan Sanchez's jaw with sickening force, dropping the fan favorite in a heap as the arena erupts in boos for the ruthless knockout.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.