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Jun 0001

8
Early

Crossbody


aerial 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

51 59

Hernandez Pigu suddenly grabs Old Vendetta's head from behind and sprints forward with lightning quickness, driving the unsuspecting hero face-first into the canvas with a running bulldog that draws immediate heat from the capacity crowd as Old Vendetta clutches their jaw in pain.


Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
Early

Crossbody


aerial 100%
46 70

Hernandez Pigu springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Old Vendetta's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Body Slam


power 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

44 63

Hernandez Pigu springs off the ropes with surprising agility, wrapping their legs around Old Vendetta's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Mid

Corner Splash


speed 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

58 68

Hernandez Pigu fakes a dive through the ropes, causing Old Vendetta to brace for impact, then swiftly swings back and drives both boots into Old Vendetta's face with a lightning-quick Tiger Feint Kick that draws immediate boos from the crowd as the deceived hero crumples to the canvas.


Mid

Headbutt


brawl 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

68 64

Old Vendetta has had enough of Hernandez Pigu's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Hernandez Pigu square on the forehead, snapping their head back violently as the crowd roars its approval. Hernandez Pigu staggers backward, dazed and disoriented, while Old Vendetta shakes off the impact and stands tall, ready to


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

55 81

Hernandez Pigu scales the turnbuckle as Old Vendetta struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into Old Vendetta's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.

Hernandez Pigu climbs to the top rope as Old Vendetta struggles to their feet, then launches into the devastating Shooting Star Pigu, crashing down with vicious impact that leaves Old Vendetta motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.